ARCHITRONIC: PEOPLE ENTER SPACE
Festival for digital art and culture at the Danish Architecture Centre 6-16th November 2007.
INTRODUCTION:
Digital technology is everywhere. Objects are becoming intelligent and the different spaces that we live in or relate to in daily life are increasingly mediated by computational systems and networks. But how does this state of pervasive computing influence our perception of space and our ability to create and inhabit architecture? Have our capacities to conceive spatial phenomena and events radically changed?
ARCHITRONIC: PEOPLE ENTER SPACE examines some of these fundamental questions from different perspectives. The festival programme includes a wide range of related activities - an exhibition, an international conference, workshops, talks and events.
The complete festival programme can be downloaded here:http://www.dac.dk/db/filarkiv/8433/architronicweb1_A4_TH.pdfEmil Bach Sørensen // Maskinstorm has curated the exhibition and collaborated with the Danish Architecture Centre and partners in the planning of the festival. Art adviser: Elise Lorentsen. Support: Thomas Petersen and Maskinstorms advisory board.
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Image Courtesy, Lærke Posselt
ARCHITRONIC IS SUPPORTED BY:
- The Danish Architecture Centre
- Københavns Billedkunstudvalg
- Calamus Danmark
PROJECT PARTNERS:
- The Danish Architecture Centre
- CITA: Centre for Information Technology and Architecture
- University of Copenhagen
- Diginet Øresund
EXHIBITION:
The digitalisation in contemporary culture has profoundly influenced our experience of architecture and spatial phenomena. Technology extends human agency and open our minds for new opportunities, but it also raises fundamental questions concerning the status of the human users: the way we perceive, the role of our bodies, notions of consciousness, cultural conventions for social life etc.
At this exhibition Maskinstorm displayed four installations by internationally acknowledged artists and groups. The pieces are all generative artworks, which mean that they can not be understood independently from the agency of the human users. The artworks consist of an open field of aesthetic scenarios which unfold in the interplay between algorithms and the presence of the visitors in the exhibition space.
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Image Courtesy, Lærke Posselt
EXHIBITED WORKS:
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CONFERENCE, WORKSHOPS, TALKS & EVENTS:
ARCHITRONIC: PEOPLE ENTER SPACE lasted for two weeks. The first week of the festival programme included the opening of the exhibition, the related academic conference "Erlebnis and Erfahrung: Aesthetics of Pervasiveness" and the two workshops; "Temporal Interactions" and "Creative Partnership". In the second week of the festival the Danish Architecture Centre presented talks and events that focused on the interplay between digital technology, art and architecture in contemporary culture.
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Image Courtesy, Emil Bach Sørensen & Lærke Posselt
CONFERENCE:
ERLEBNIS AND ERFAHRUNG:
"Erlebnis and Erfahrung: Aesthetics of Pervasiveness" was a two day conference organised by the academic network "Digital Art and Culture in the Age of Pervasive Computing".
Lev Manovich (US), N. Katherine Hayles (US), Mark B. N. Hansen (US) and John Johnston (US) were invited as international keynote speakers. The theme of the conference was pervasive computing’s influence on aesthetic experiences in contemporary art and culture.
In collaboration with the conference partners the festival ARCHITRONIC // PEOPLE ENTER SPACE aimed to bridge academic reflection with concrete art experiences and specific case studies presented by Camille Utterback and Mette Ramsgard Thomsen at the conference. The bridge between festival and conference also included the panel discussion "Creation and Experience of Contemporary Installation Art – Panel Polylogue" and several network activities.
Links:
- Conference programme: "Erlebnis and Erfahrung: Aesthetics of Pervasiveness" (pdf)
- Academic network: "Digital Art and Culture in the Age of Pervasive Computing"
WORKSHOPS:
TEMPORAL INTERACTIONS:
Workshop for students and art practitioners by Mette Ramsgard Thomsen and Camille Utterback at The Royal Danish Academy of Fine Arts - School of Architecture. The theme of the workshop was "temporal landscapes of interfaced environments".
Link: "Temporal Interactions"
CREATIVE PARTNERSHIP:
A collaborative project by four Copenhagen based institutions: Diginet Øresund, Copenhagen Institute of Interaction Design, LinkUp and the Danish Architecture Centre.
At this workshop Camille Utterback taught young architects, designers and industry partners about digital art as innovation strategy. Camille Utterback was in 2002 nominated by MIT’s magazine Technology Review as one of the top 100 innovators in the world under 35 years. Link: "Creative Partnership" (pdf)
TALKS & EVENTS:
MAPT: Presentation of the young architectural office MAPT by partner Mads Møller
MINORITY REPORT: Professor Carsten Thau talked about different concepts of interactive spaces and the way these have influenced films throughout the 20th century.
FROM NASA TO PRADA: Architect and researcher Tina Henriette talked about augmented reality and her experiences at NASA with design of dwellings for space.
HITMAN AND RUMPISTOL: Event where the audience were invited to play the Hitman computer game, while two classical musicians were playing live music. DJ Rumpistol was afterwards playing electronic music.
A DIAGONAL COMPOSITIONAL PLANE
Project description - UNDER CONSTRUCTION
ARCADE: ART GAMES IN A MINE
Exhibition with 10 artistic games displayed at the festival MINE06 28-29th October 2006.
ARCADE: ART GAMES IN A MINE:
The exhibition ARCADE was part of the digital art festival MINE06 that took place in the limestone mines of Thingbæk situated in the northern part of Jutland, Denmark, in October 2006.
Can computer games be considered as art? Can computer games be used as political tools? Can computer games go beyond the screen? ARCADE showed 10 experimental, artistic, modified and political game works that challenge the audience’s view of computer games and open the field of art for new experiences.
The official programme for MINE06 can be downloaded here: www.oneo.dk
Project coordinator: Emil Bach Sørensen
Idea: Thomas Petersen
Concept development: Eva Friis, Kristine Ploug, Tatiana Lyng Pedersen, Sonja Thomsen, Thomas Petersen, Emil Bach Sørensen
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Image Courtesy, Thomas Petersen
EXHIBITED WORKS:
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EMBODIMENT IN DIGITAL ART
Theme consisting of 7 articles for the online magazine Artificial.dk. January 2007.
EMBODIMENT IN DIGITAL ART:
Emil Bach Sørensen has been visiting a number of the major international festivals and exhibitions for art, media and technology in Europe in order to produce this theme for the online magazine Artificial.dk.
Embodiment in Digital Art is a collection of 7 articles about and interviews with award winning artists that have exhibited at Ars Electronica, Transmediale, Zentrum für Kunst und Medientechnologie and Hamburger Bahnhof. Inspired by current trends in media art and theory, the theme examines the expanded notion of "the digital image" in order to have a closer look at the role of the body in contemporary culture.
The articles can be read at: www.artificial.dk/articles/embodiment.htm
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CREATE YOUR OWN FANTASTIC UNIVERSE - LOUSIANA
Project description - UNDER CONSTRUCTION
THE VIRTUAL DESIGN STUDIO
Pilot project for Designmuseum Denmark
Project description - UNDER CONSTRUCTION